A big reason I’m writing this blog in the first place is Microsoft Flight Simulator. Seriously. It’s one reason I became fascinated with airlines, and it’s also how I learned about different aircraft and the world’s carriers. I would spend hours flying in Flight Simulator, but also installing hundreds of free add-ons to make it even more realistic – cabin announcements, new aircraft, airport sceneries, and the big one – AI traffic. But I don’t do it much anymore – my laptop really isn’t great for gaming – but I’m still passionate about it, which is why I was really bummed when Microsoft killed of Flight Simulator.
Being the simulation fan that I am, I was very excited to see that X-Plane (by Laminar Research) had released a special version of its simulator for the iPad (there’s been an iPhone version for awhile, though I haven’t tried it). After looking at some screenshots and watching a few video reviews online, I decided that the program was well worth the $9.99 price tag – and I was right. When one considers the device the sim is running one – it’s impressive.
One will find a great variety of aircraft that should please any enthusiast. On the commercial side you have the A320, A380, 737, 747, 757, 777, 787, and the MD-80. But there’s plenty of GA aircraft (both prop and jet), helicopters, and gliders. Military aircraft are included as well and include some great additional features – like the ability to land on an aircraft carrier and be in a dogfight with an AI fighter. The space shuttles is included as well, though I’m really really bad at flying that one.
Also available is an Apollo mission for $5, which I have not bought.
There are also a bunch of sceneries, mainly in the US. The quality does leave a bit to be desired – but when one considers that this is running on the iPad, it’s awesome. I would probably compare it to Flight Simulator 2000. Many airports are just runways, but some, like Innsbruck and San Francisco – are modeled with much more detail, including terminal buildings and lit taxiways.
And there are other features one can customize – the weather settings are pretty comprehensive with the ability to set turbulence, visibility, play with cloud layers, and a few other things. One can set the time of day as well.
One controls the aircraft by moving the iPad – so tilting forward and backward to pitch up and down, for example. This definitely takes a bit to get used to but it’s very intuitive. Plus one can adjust the settings to make it work for each individual user. For example, you can set at which position is the “rest” position for the iPad since that probably depends on where you’re sitting.
The aircraft can be flown from a couple of views – with a panel (not entirely accurate for each aircraft but good for what Laminar is working with), a HUD display, or a few outside views, or spot view for my fellow MSFS users. The spot view is definitely fun was one can zoom in and out with use like on most other iPad and iPhone applications, though I did find it a bit disorienting to fly when using these.
In conclusion, this app is well worth the money, and I think it’s a much better value than Laminar’s iPhone apps – there are a few different versions of X-Plane (one for airliners, for example) , and each costs $9.99. This app costs $9.99 for a whole slew of features. In fact, I don’t think I’ll end up getting X-Plane for my new iPhone. Part of that is cost, but I’m also spoiled by the iPad’s large screen.
Is it a desktop simulator replacement? Not by a longshot. But it’s an incredibly fun game, and one of the best for the iPad out there. This app is well worth the price if you’re an airplane dork. After the jump you’ll find a bunch of screenshots – enjoy! Continue reading ‘X-Plane for iPad: Awesome’


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